Outside Daedala the Daedal are often called the Dae-folk, or behind their back the Dogmen. From the time after the Age of Chaos the Daedal were among the races created and then forgotten by the Chaos Lord, Agu. The first race they met were Humans of Avestan before the split that led to the separate nations of Berkay and the Galvan Republic. They sided during that dispute with the humans that would later create the Galvanist people and were very helpful 20,000 years ago during the War of the Werebeasts when the great purge began. When a Daedal died defending the King of the time from a Werebeast killing him and the royal family. The grateful nation bestowed upon them lands in the south and made them kings with only minor offerings of tribute. Their concept of language came from the Galvan people and several of the scholars at the Library of Rhinefelden are Daedals.

The motto of their nation many feel is a self fulfilling prophecy passed down to them by Armaiti and Vohu Manah at the request of Ahura Mazda. Just as they have distanced themselves from their close ties to the Galvan people so has the worship of Mithras has taken off and a academies that train warriors have sprouted up in the recent millennia. As well as a healthy thriving temple complex, hostel, and orphanage in Paffeldul dedicated to the Path of the Avadanti.

Daedal also have a strong sense of vengeance, especially when it comes to members of their family and any harm that has come to them.

There are nine family lines the Daedals can trace themselves from. Marriages are arranged by family and the lines remain strong and pure, however, many today among the young generation feel this is a Galvinist hold over that can be done away with. Trashy novella published in secret talk about such romances, however, the elders are quick to point out they never deal with what it does to the family, selfish pups. They feel proud in knowing they have the only known academy for training psychics or internal mages as many academics will often refer to those blessed with such talents.

Alignment: Any, but most lean toward good, unprincipled or aberrant evil.
P.C. Attributes: The number of six-sided dice to be rolled is as designated. I.Q. 3D6, M.E. 3D6, M.A. 3D6, P.S. 3D6, P.P. 3D6, P.E. 3D6 ,P.B. 3D6, Spd 3D6 – 1D6 Digging.
Hit Points: P.E. + 1D6 at level 1 + 1D6 per additional level of experience.
S.D.C.: 20, plus those gained from specific family lines, O.C.C.s and physical skills.
P.P.E.: 4D6
O.C.C.s available to Daedal: Any, there is no restrictions to any occupation.
Natural Abilities: Pick one of the family lines to be from. If Daedal’s crossbreed the first pup is the father’s breed, the second is the mother’s, and after that its a guess of one or the other. This has never changed and it should be noted cross breeding is frown upon but not illegal according to their teachings love, strength, duty, and honor know no boundries.
Family Ironjaw (Pitbull): Reduce size by 10 % (never taller than 5ft/1.5m), but add +2D6 to P.E. attribute, add 2D4 to P.S. attribute and add 40 to S.D.C.! Bite inflicts 2D6 S.D.C. damage from a nip and 4D6 from a full strength bite. -30 to track by smell; only a fair tracker.
Family Lighthouse (German Shepard): Good tracker, alert, highly intelligent and loyal. Add 1D6 to I.Q., P.E., and Spd attributes, plus add 15 to S.D.C. and +1 on initiative. Good swimmer (60%). Note: Loves to help / work with humans, elves, dwarves, orcs (in that order) and has a friendly disposition. Extremely loyal.
Family Abatis (Doberman): A fair tracker by smell (-5%), but powerfully built and ideal for out doors work and as a guard dog. Add +1 to I.Q. attribute, +1D6 to P.S. and P.E. attributes, +2D6 to Spd. attribute and +20 to S.D.C. Works well with others and is very clever and loyal.
Family Bloodwind (Bloodhound): The super-scent tracker; +24% to all scent abilities, +1D6 to S.D.C., fair swimmer (Base skill if chosen starts at 45%).
Family Goldholme: Good tracker, hardy, add +3D6 S.D.C., add +1 to P.S. and P.E. attributes; natural swimmer (Base skill if chosen starts at 80%).
Family Deerborn (Elkhound): Good tracker, also big and powerful; add 20 to S.D.C., +1D4 to P.S. and P.E. attributes, +2 on initiative, +3D6 to Spd attribute and +1D6 to bite. Elkhounds are typically 1D6 + 1 inches above six feet (1.8m).
Family Swiftwind (Greyhound): Tracks by sight, not scent (equal to the human sight tracking base skill of 74%); -40% to track by smell penalty. Add 1D4X10 to Spd. attribute, +1D4 to initiative and +1D4 to P.E. attribute.
Family Farseer (Wolfhound): Tracks by sight, not scent; -40 % to track by smell (sight as good as an eagle), but add 30toS.D.C., + 1D4 to P.E. and P.S. attributes, +3D6 to Spd attribute, and +2 on initiative. Bite does +2D6 damage.
Family Strongjaw (Boxer):A very good tracker: +4% to all track by smell skills; stocky but powerful, with a strong neck and powerful leg and back muscles, capable of jumping great distances. Strongjaw’s can leap 15 feet(4.6m) high or long after a short running start. Add +1 to I.Q. attribute, +1D4 to P.E. and P.S. attributes, and +20 to S.D.C. The Daedal’s bite is also more powerful than most, inflicting 2D4 on a nip and 3D6 S.D.C. damage on a full strength bite.
Magic: By O.C.C. only, this culture actually has the least amount of wizards unless you count the Psi-Mystics from the Academy of Inner Spirit at Paevandul.
Psionics: Standard; better than humans with +25% to their roll and a roll of 01-04% is a Master psychic!
Habitat: See the Daedala for more information regarding this.
Average Life Span: 100 years + 6D6 years.
Languages: Their native tongue is Avestan. While they have full speech it’s a bit guttural and the character still has a tendency to growl, whimper, and howl when excited.
Enemies: Despite how much history there is with the Galvan Republic, there is a feeling of the dog that bit the hand that feeds it after they helped the humans split that formed the Vilgard Federation.
Allies: The Guardians of the Accord, Vilgard Federation, and the Galvan Republic.
Physical Appearance: Average to small Human sized canine humanoids with variances mostly from their different family lines.
Size: 4-7 (1.2 to 1.8m) feet tall. The family line will occasionally produce a runt or giant beyond this.
Weight: 150 – 200 (68 to 90kg) pounds.

Pictures of Daedal people by Pachycrocuta, check out that gallery!


Regnum AZ_RUNE LURCH6571