Style Shirnryu-Ryf

Style: Shirnryu-Ryf

MARTIAL ART STYLES NOTES
Initial Bonus: Add +3 to M.A., Add +1 to P.S., Add +1 to P.P., Add +4 to Spd.
Attacks per Melee: Three to start.
Weapon Proficiencies: Select No projectile or thrusting only weapons, starts with 2 W.P. choices.
Special Attack: Speed of Lulhi: Must spend the P.P.E. cost and forfeit initiative, and half his attacks in the round this is enacted. Next round only (cannot be held) the character gains double his / her attacks.
P.P.E. Cost: Uses 3D6 per Speed of Lulhi. If it misses the P.P.E is still spent.
Shirnryu-Ryf: 1: Critical Strike from behind.
2: +2 to strike using a back flip, +1 to strike.
3: +1 to strike using a spin attack, +1 to Spd.
4: +1 to strike using a spin attack, Knockout/Stun on an unmodified roll of 19 or 20.
5: One additional attack per melee round, Kick attacks: Karate style kick does 2D6 damage and any two kicks of choice.
6: +1 to strike using a back flip, +1 to parry/dodge.
7: One additional attack per melee round. +1 to strike using a spin attack.
8: +1 to strike, +1 to initiative. +1 to P.P.
9: +1 to strike using a back flip.
10: One additional attack per melee round, +1 to parry/dodge.
11: +1 to strike.
12: +1 to strike using a spin attack.
13: +1 to Spd., Critical Strike on an unmodified roll of 19 or 20.
14: +1 to parry/dodge.
15: +1 to P.P.

Style Shirnryu-Ryf

Regnum AZ_RUNE AZ_RUNE