Graegga

Graegga Stonecrusher

Female dwarven fireball. She is one very much led by her heart. She studied at Ith-Azur to become a Martial Sai, graduating early unbeknownst to her parents. She studied the dwarven martial art, known as I Am This Weapon, because she was scarred from a fight earlier in her life and used hammers to defend herself and her mother. She is tough and rough as they come. Yet, she does have a softer side that only true trusted friends are every able to be allowed to see. Brake that trust…and she’ll break your bones!

Plaver: Chemtechie
Rank & O.C.C.: 5th Level Martial Sai
Race: Dwarves
Land of Origin: Korin-Ithrik
Citizenship: Korin-Ithrik

Currently a member of the Veba Guardsmen.





VITAL STATISTICS ATTRIBUTES SAVING THROWS COMBAT BONUSES
HT 3ft. 2in. IQ 15 Save vs Magic +7 Strike +5
WT 176 lbs ME 12 Save vs Psionics ?? Parry +5
PPE 93 MA 17 Save vs Coma/Death +24% Dodge +7
HP 39 PS 28 Save vs poison/
disease
+6/
+1
Roll +6
SDC 65 PP 22 Save vs H.F. +4 Pull +2
Level 5 PE 27 Save vs Possession +6 Initiative +6
Exp. XP Page PB 9 Save vs Mind Probe ?? Damage +17
Sex Female SPD/
DIG
22/
4
Save vs Insanity ?? Critical Behind, 18-20
Birthday 12th of Crimson
Age: 33
AR-Nat N/A Save vs Mind Control/
Save vs Illusions
+1/
+1
Disarm +1
HTH: I Am This Weapon HF N/A Attacks 6
Alignment Scrupulous Trust/Intimidate 45% K.O./Stun N/A
Charm/Impress N/A Death Blow 20
Marques: 3742
Non-Monetary Items of value: 0
Gems <>


Weapons: Damage Notes
Warhammer – Pain 3D4 Dwarven Manufactured: +3 to Parry, +4 to Damage.
- Total Bonuses 3D4+21 Strike: +7 / Parry: +12 / Thrown: N/A
Warhammer – Misery 3D4 Dwarven Manufactured: +2 to strike, +4 to Damage.
- Total Bonuses 3D4+21 Strike: +9 / Parry: +9 / Thrown: N/A

Armor RF-C RF-T RF-I RF-S SDC Notes
Total Bonus 16 14 7 16 90 Notes
Dwarven Metal Lamellar 12 11 4 12 75 Reinforced Dwarf Forged; 50 lbs. suit
Padded Gambeson 4 3 3 4 15 3 lbs.


Natural Weapons: Damage Notes
Punch 1D6 + PS
Knife Hand 2D4 + PS
Kick 2D6 + PS
Racial Abilities: Notes
Skill Bonus: Add a bonus of +5% to the following skills (this is
in addition to O.C.C. bonuses): Any Military Skills, general repair, recognize weapon quality, masonry, carpentry, rope works, sculpting, locate secret compartments/doors, detect concealment, basic math, and land navigation.
Nightvision: 90 ft (27.4 m).
Other Bonuses: +1 to save vs magic, +2 to save vs possession, and +2 to save vs horror factor.
O.C.C. Martial Sai Abilities: Notes
Spirit Strike: Used against dragons, elementals, demons and other supernatural beings and creatures of magic; does triple damage; Costs: 2d6 PPE per strike (if misses the PPE is still spent)

MAGIC ITEMS STATS NOTES
Kopperstein See Item Page Copper and Bone Drinking Horn.
MAGIC WEAPONRY STATS NOTES
?? ?? ??

Weapon Proficiencies Level Acquired Strike Parry Thrown Notes
Blunt One +2 +2 Not Yet Additional +2 to Parry from HtH
Racial Skills Base % Start Current Total % Notes
Undergound Tunneling 40% + 5% 1 5 60%
Undergound Architecture 40% + 5% 1 5 60%
Undergound Sense of Direction 40% + 5%
30% + 5%
1 5 60%
50%
Second number is for location to surface.
Metalworking 40% + 5% 1 5 60% Equal to Field Armorer: + 10%
Recognize Precious Metals & Stones 35% + 5% 1 5 55% Equal to Gemology: + 10%
HtH Form Skills Base % Start Current Total % Notes
Rec. Weapon Quality 40% + 6% 1 5 70% Blunt W.P. Weapons Only!
OCC Skills Base % Bonus Start Current Total %
Math: Basic 45% + 5% +10% 1 5 80%
Lang. Dwarven 98% N/A 1 5 98%
Lang. Berkaic 50% + 5% +10% 1 5 85%
Lang. Trade Elven 50% + 5% +10% 1 5 85%
Lit: Dwarven 30% + 5% +20% 1 5 95%
Lit: Trade Elven 30% + 5% N/A 1 5 50%
Horsemanship: Exotic ??% +5% 1 5 ??%
Land Navigation 30% + 4% +15% 1 5 70%
Lore: Demons & Monsters 25% + 5% +15% 1 5 65%
Climbing /
Rappelling
40% + 5%
35% + 5%
+15% 1 5 80%
75%
Swimming 40% + 5% +10% 1 5 75%
Wilderness Survival 30% + 5% +10% 1 5 65%
Prowl 25% + 5% +10% 1 5 60%
Gen. Athletics N/A N/A 1 5 N/A
Running N/A N/A 1 5 N/A
Gymnastics N/A N/A 1 5 N/A
- Back Flip 40% + 5% N/A 1 5 65%
- Work parallel bars & rings 30% + 3% N/A 1 5 45%
Acrobatics N/A N/A 1 5 N/A
- Sense of balance 40% + 5% N/A 1 5 65%
- Walk tightrope 30% + 3% N/A 1 5 45%
- Back Flip 30% + 5% N/A 1 5 55%
W.P.: See Special Martial Art Form – BLUNT N/A N/A 1 5 N/A
W.P. Paired: – BLUNT N/A N/A 1 5 N/A
Hand to Hand: I Am This Weapon N/A N/A 1 5 N/A
OCC Related Skills Base % Bonus Start Current Total % Notes
Masonry 30% + 5% +10% 1 5 65%
Cooking 30% + 5% +10% 1 5 60%
First Aid 35% + 5% +5% 1 5 60%
Sculpting & Whittling 30% + 5% +10% 1 5 80% +5% for Dwarf,
+10% comp.
Rec. Weapon Quality 25% + 5% +10% 1 5 50% +10% to die roll on blunt weapons.
Heraldry
- Rec. Device/Arms
- Emblazon

- 20% +5%
- 25% +5%
+5% 1 5
45%
50%
+5% for Dwarf
Animal Husbandry 35% + 5% +5% 4 2 45%
Gen. Repair & Maint. 35% + 5% +5% 4 2 45%
Secondary Skills Base % Start Current Total % Notes
P.M.I.: Flute 25% + 5% 1 5 50%
Preserve Food 35% + 5% 1 5 60%
History
Dwarven, Elven, Human,
Changeling, Arudanni, Gosai
30% + 5% 1 5 55%
Detect Concelment & Traps 25% + 5% 1 5 55% +5% for Dwarf
Imitate Voices 36% + 4%
16% + 4%
2 4 52%
32%
Track Humanoids 25% + 5% 2 4 50%
_______________ N/A 5 2 N/A
_______________ N/A 7 ?? N/A
_______________ N/A 10 ?? N/A
_______________ N/A 13 ?? N/A

Inventory
Name Count Location Description
Journal Book 1 Shoulder satchel 200 pages
sculpting/whittling tools 1 Shoulder satachel fine quality chisels and knives
oil lantern 1 Backpack 6 hours / metal
oil 2 Backpack
sketch book 1 satchel 100pgs paper, glued
chalk 12 satchel
powder pigments 1 set satchel earth colors
flint and steel 1 backpack
rope 40 ft backpack
pot 1 backpack metal
blanket (light) 1 backpack patchwork, earth colors
paint brush 5 satchel sable hair
Jerked beef 6 lbs backpack lasts months
Pants 1 backpack dark brown
Jacket (light) 1 backpack Burgundy
shirt (wool) 1 backpack white
socks 3 backpack white, dark brown, burgundy
sandals 1 backpack dark brown
soap 4 oz backpack
flour 10lb backpack
pepper 4 oz backpack
spices 6oz backpack small wooden box with 6 jars of spices



~ Bio ~

Ith-Mahal was nothing like Graegga expected, people looked down on her covered in dirt, and hungry and just closed their hands tighter around their purses and scurried quickly passed her. Darkness was quickly approaching and Graegga found an entryway of a closed store to tuck in for the night with a safe strong wall behind her and a small covering over her head.
Morning broke, Graegga was shaken awake by a grumpy looking dwarf with golden skin like the metal demanding to know what she was doing there. Graegga after scrambling to her feet pressed herself into the wall and looked downcast onto her feet and apologized. The dwarf looked critically at her, dirty skin, skinny, infected wound on her face and lifted her face with his finger to look into her eyes.
Graegga held back tears, expecting the worst didn’t expect the gentle pat on her head. “Come in child, let’s get you cleaned up”. Graegga followed the old dwarf into the store which she recognized as a store filled with oddities of all shapes and sizes.
Again Graegga realized that her life might be up an upswing for the first time in a long long time!
Valryk was kind to her, telling Graegga all about his family and his adopted Dwarven adopted daughter Vira who was currently away at school. Graegga was given a clean set of clothing, a warm meal and a salve applied gently to her cheek. Overcome, Graegga broke down in tears for the first time since news of her father’s death.
Valryk allowed Graegga to help out in the store for a place to stay. The two quickly became friends, and work closely together although Graegga has a hard time getting close to flames, as the pain screams in her face each time she sees the red hot tongs.
Valryk a few weeks after accepting Graegga into his home receives a pigeon, smiling he tells Graegga that he has a special surprise for her. He handed her a small copper horn and tells her to wear it across her body always on the copper chain as it will help to protect her as she is about to go on a big journey.
Valryk sends her to Ith-Azur to meet his daughter Vira and will be joining her there at school. Vira and Graegga became instantly inseparable. Although Vira was slightly ahead of her in school it didn’t take long from Graegga to catch up.
Vira and Graegga have currently been plotting together to find a way for each of them to find their mother’s.


Picture from Oz of the Land.


Graegga

Regnum AZ_RUNE AZ_RUNE