Campaign of the Month: February 2014
|MARTIAL ART STYLES||NOTES|
|GM Note:||This style cam from the Humans and other races of Berkay.|
|Initial Bonus:||Add +2 to P.S., Add +2 to P.E., Add +1 to P.P. and +2 to Spd., Add +10 to S.D.C.|
|Attacks per Melee:||Three to start.|
|Weapon Proficiencies:||Polearm, Staff, Blunt, Sword, Knife and Spear. Select 4 four to start with at level 1.|
|Special Attack:||Special Maneuvers -
Auto Dodge: May perform a dodge action without spending an attack. Does not possess auto parry!
Auto Leap Dodge: The martial arts ability to use the leap as an automatic dodge! +2 to leap dodge plus any P.P. bonus and additional leap dodge bonuses through this style.
1D6 per first use in each melee round.
|Garodan:||1: Break fall, roll with punch/fall/impact, back flip escape, back flip attack, cartwheel (attack), body block/tackle, pull punch, kick attack (2D6 damage), punch attack (2D4 damage), knees and elbow strikes (1D6 damage), and the usual, strike, parry and dodge. Also +2 to dodge (normal), +2 to pull punch or pull kick, +1 to disarm, +1 to roll with punch/fall/impact, +15% to to Sense of balance roll on 1d100, and +1 to break fall. Can perform any kick attack.
2: Drop kick, +1 on initiative, and +2 to strike when using any back flips..
3: +1 to strike, +1 to disarm, and +1 to leap dodge.
4: One additional attack per melee round.
5: Critical Strike from all kicks (double damage) and jump kick and leap attacks.
6: +1 to roll with punch/fall/impact, +2 to pull punch or pull kick, and +1 to leap dodge.
7: +1 on initiative, +1 to strike when using tripping / leg hook and backward sweep kicks.
8: One additional attack per melee round.
9: +2 to disarm, +1 to strike when using any back flips, and +1 to strike when using a cartwheel attack.
10: Axe Kick, +1 on initiative, +1 to parry.
11: One additional attack per melee round.
12: +1 to leap dodge, +1 to disarm.
13: Snap Kick and Wheel Kick.
14: +1 to pull punch, +1 to leap dodge.
15: One additional attack per melee round.