Campaign of the Month: February 2014
|MARTIAL ART STYLES||NOTES|
|GM Note:||This is one of two forms created by the lion-like Shirn-Rahl called Bodhi-Shirn. It translates to “Enlightened Dragon.”|
|Initial Bonus:||Add +15 to P.P.E., +2 to M.A., Add +2 to M.E., Add +1 to P.P., and Lore: Geomancy & Ley Lines +10%.|
|Attacks per Melee:||Two to start.|
|Weapon Proficiencies:||None to start with, this forms harnesses your inner spirit and makes you the weapon. May only be selected after level one.|
|Special Attack:||Nexus Palm: This is the special attack all practitioners start with. Essentially a knock down strike that also does 1D6 damage. Any victim failing to counter the attack will be knocked back a number of feet equal to the attacker’s P.P.E. score., loses initiative and one attack that melee!
Uses 3D6 per Nexus Palm. If it misses the P.P.E is still spent.
Luu Baja: For every 3D6 points of P.P.E. the Martial Sai may add 1D6 to one of the following attributes for that round!
M.A., M.E., P.S., P.P., or Spd.
Uses 3D6 per 1D6 increase! If it is being used no other special attack can be perform due to the concentration to maintain. This can be stacked at upon itself once for every five levels the Martial Sai possesses (lvl. 6-10 up to a 2d6 increase for 6D6 P.P.E., lvl. 11-15 up to a 3d6 increase for 9D6 P.P.E.).
Luu Shuu: During this first melee of intense concentration, the martial sai cannot attack/strike, but only defend. The next melee round, the character can add a +1 to Strike and a +2 to Damage on the person or object of the focus. As long as focus is maintained on that one target only, the bonuses will remain for all subsequent combat melees until the opponent is defeated or a new opponent is engaged.
Uses 1D6 per melee round and can be used with Spirit Strike!
Luu Quan: Essentially a knock down strike that can be done from 30’ away! It does 1D6 damage and any victim failing to counter the attack will be knocked back a number of feet equal to half of the attacker’s P.P.E. score., loses initiative and one attack that melee!
Uses 6D6 per Luu Quan. If it misses the P.P.E is still spent.
|Bodhi-Luu:||1: +2 to Roll with Punch/Fall/Impact, +2 to Dodge, critical strike from behind, Auto Parry, Auto Dodge.
2: + 10% to Sense of balance roll on 1d100, +1 to parry/dodge.
3: Double Existing P.P.E., +1 to Strike.
4: +1 to Parry/Dodge, Knockout/Stun on an unmodified roll of 17 to 20.
5: Select a second Special attack not previously chosen.
6: +1 to Roll with Punch/Fall/Impact, +1 to Parry/Dodge.
7: + 10% to Sense of balance roll on 1d100, One additional attack per melee round.
8: Double Existing P.P.E., +1 to Strike.
9: +1 to Parry/Dodge, Critical Strike on an unmodified roll of 19 or 20.
10: Select a third Special attack not previously chosen.
11: +4 to Disarm, +4 to pull punch.
12: +1 to Roll with Punch/Fall/Impact, +1 to Parry/Dodge.
13: Double Existing P.P.E., +1 to Strike.
14: + 10% to Sense of balance roll on 1d100, One additional attack per melee round.
15: Select the final Special attack.