Mimir

Description:

Mimir Yggdrasil


Iggy was born on the 21st of Mehras. He towers over most people at 8 feet. His coat is pure white, when it is not marred by blood and grime. Though small for an Ursen, he makes up for it with the imbued strength and endurance bestowed by his Goddess, Uwa. He wears soft leather armor, and a tabard of the Earthen Ring. If he knows a fight is coming he dons his lamellar made from the horn and bone of the creatures of the north. His weapon is generally a rough-cut tree limb or tree trunk. To all that know him he is nothing more than a cuddly teddy bear, but to those that have wronged him or his friends he is a force of nature, borne of the earth itself.




Rank & O.C.C.: 4th Level Snow Shaman
Race: Ursen
Land of Origin: Uwa’te
Citizenship: Uwa’te

VITAL STATISTICS ATTRIBUTES SAVING THROWS COMBAT BONUSES
HT 8 ft IQ 11 Save vs Magic +1 Strike +5
WT 1,100 lbs ME 12 Save vs Psionics +0 Parry +6
PPE 13 MA 8 Save vs Coma/Death +4% Dodge +6
HP 32 PS 32 (S) Save vs poison/disease +1 Roll +3
SDC 241 PP 20 (S) Save vs H.F. +2 Pull +2
Level 4 PE 16 (S) Save vs Mind Control +0 Initiative +3
Exp. XP Page PB 12 Save vs Telepathic Probe +0 Damage +17
Sex Male SPD 21 Save vs Insanity +0 Critical 20
Birthday Mehras 21st AR-Nat 8 Disarm N/A
HTH: Expert HF 12, 14(roar) Attacks 5
(10)
Alignment Scrupulous Trust/Intimidate N/A K.O./Stun N/A
Charm/Impress N/A Death Blow N/A
Marques: 100
Non-Monetary Items of value: 0
Gems: 0
Weapons: Damage Notes
Tree Trunk 3D6+2 Giant Staff; Ice-Heart wood +2 damage; poor sapling!
- Total Bonuses 5D6+19 Strike: +5 / Parry: +5 / Thrown: +3
Agedom the Wind Axe 1D4 X 10 This was a rune axe is over 10,000 years old and was taken from a Shirn lord that was the current wielder whom challenged Blacksword to single combat 5,000 years ago. A large battle axe and two-handed for most humanoid sized users! Dark Grey in color like a storm cloud carved & engraved to make the haft expand near the top like a tornado. Engravings on the flat of the blade are an extension of the winds with flat squares among the winds where the runes appear.
– It has all common rune powers
– +2 to Initiative, Parry, and Disarm.
– Principled Alignment – will only allow itself to be used by honourable alignments.
– Heals its user 1D6 damage per minute (4 melees) from any form of injury!
– The unusual ability to double the user’s attacks per melee round; a rare power!
– Curse: that it will never do critical damage even if rolled by its user! Instead any roll of a critical is dealt a Wind Rush to the opponent with the normal damage of the hit.
- Total Bonuses 1D4 X 10 + 1D6 + 17 Strike: +5 / Parry: +7 / Thrown: +3 / +5 to Disarm
Armor RF-C RF-T RF-I RF-S SDC Notes
Total Bonus 9 8 2 13 66 Notes
Horn & Bone Lamellar 7 7 1 10 60 Reinforced; 40 lbs.
Soft Leather Robes 2 1 1 3 6 2 lbs.


Natural Weapons: Damage Notes
Punch 5D6 + PS
Kick 6D6 + PS


Ursen Abilities: Notes
Nightvision: 20ft (12.2m), below average day vision (360ft / 109.8m) and a keen sense of hearing and sense of smell.
Track by Smell: 30% + 5% per level (if blood is involved please add a + 5% bonus);
CURRENT40 %.
Recognize Scent of Others: The character can recognize and follow a familiar scent up to 60 feet (18m) away. Base Skill: 25% + 5% per level of experience; + 10% to recognize and follow the scent of a mate or offspring. Roll once for every 100 feet (30.5m) when following a scent trail. A failed roll means the trail is lost.
CURRENT35 %.
Keen Hearing: The character’s hearing is as keen as a dog’s and has the same range of hearing.
Bonuses: + 1 on initiative, + 1 to save vs horror factor at levels 1, 3, 5, 8, 11, 14.
Snow Shaman Major Pact Abilities: MAJOR PACT – Notes
Heal self: Bio-regenerates 4D6 hit points at will, but is limited to four times per day (24 hour period).
PACT: Gift of Power Abilities Notes
Super tough: Adds 200 physical S.D.C. points to the witch’s body, plus he/she heals twice as fast as normal.
Supernatural Physical Prowess: Raises P.P. 10 points, providing the appropriate bonuses, and +2 to initiative!
Supernatural Physical Strength & Endurance: Raises P.S. 10 points, rarely fatigues, and inflicts normal damage from physical attacks to demons and creatures of magic who are normally vulnerable only to magic!
Flight: The ability to fly at will and without limit; Spd: 104 (70 mph)
Level 6: ??
Level 12: ??

MAGIC JEWELRY STATS NOTES
?? See Notes ??
MAGIC WEAPONRY STATS NOTES
?? ?? ??

Weapon Proficiencies Level Acquired Strike Parry Thrown Notes
Blunt One +2 +2 +0 None
Battle Axe One +2 +2 +2 +1D6 to damage
OCC Skills Base % Bonus Start Current Total %
Lang: Uwa’yafe 98% N/A 1 4 98%
Lang: Trade Elven 50% +10% 1 4 75%
Lang: Dwarven 50% +10% 1 4 75%
Lore: Demons & Monsters 25% +20% 1 4 60%
Lore: Faeries 25% +10% 1 4 50%
W.P.: Blunt N/A N/A 1 4 N/A
W.P.: Battle Axe N/A N/A 1 4 N/A
HtH: Expert N/A N/A 1 4 N/A
OCC Related Skills Base % Bonus Start Current Total %
Singing 30% +10% 1 4 55%
Brewing
- Success
- Quality
Base
- 25%
- 30%

+5%

1

4
Tot.
- 45%
- 50%
Prowl 25% +6% 1 4 46%
Gen. Repair 35% +10% 1 4 60%
Lit.: Trade Elven 30% +10% 1 4 55%
Land Navigation 30% +5% 1 4 53%
Hollistic Medicine
- Diagnosis
- Treatment
Base
- 20%
- 30%

+5%

1

4
Tot.
- 40%
- 50%
ID Plants & Fruits 25% +5% 1 4 45%
Track & Trap: Animals
- Tracking
- Trapping
Base
- 30%
- 20%

+5%

3

2
Tot.
- 30%
- 40%
Fishing 30% +10% 3 1 40%
_____________ +??% ?? 6 ?? ??%
_____________ +??% ?? 9 ?? ??%
_____________ +??% ?? 12 ?? ??%
Secondary Skills Base % Start Current Total %
Field Armorer 30% 1 4 45%
Cook 30% 1 4 45%
Gen. Athletic N/A 3 1 N/A
Preserve Food 30% 3 1 35%
_______________ N/A 6 ?? ??%
_______________ N/A 6 ?? ??%
_______________ N/A 9 ?? ??%
_______________ N/A 9 ?? ??%
_______________ N/A 13 ?? ??%
_______________ N/A 13 ?? ??%

Inventory
Name Count Location Description
Journal Book 1 Shoulder satchel 200 pages


Bio:

Mimir, or Iggy, towers over most people at 8 feet. His coat is pure white, when it is not marred by blood and grime. Though small for an Ursen, he makes up for it with the imbued strength and endurance bestowed by his Goddess, Uwa’te. He wears soft leather armor, and a tabard of the Earthen Ring. If he knows a fight is coming he dons his lamellar made from the horn and bone of the creatures of the north. His weapon is generally a rough-cut tree limb or tree trunk. To all that know him he is nothing more than a cuddly teddy bear, but to those that have wronged him or his friends he is a force of nature, borne of the earth itself.

Mimir Yggdrasil was born on the 21st of Mehras, which is night of the Ursen’s Celebration of Uwa’te, the night of the summer solstice. He was ordained for the clergy of the Earthen Ring that night, and has lived his life with the title, “Yggdrasil” – which is translated as “holy one’s supreme vessel.” He grew up away from his parents, and was raised by Ursu’we, the Prime Ygdrasil, and trained to take his place. Sheltered and naive, he’s been told to explore the world, learn about others’ customs, and prepare to lead the Ursen through the upcoming turbulent times. He is learning to balance the wrath boiling inside him and his go-with-the-flow attitude. He loves and prizes all life, but does not like bullies. He sees himself as a protector and guardian of the weak.



Picture by Gaitkeeper himself!

Mimir

Regnum AZ_RUNE CraigCoxson